9/22/2023 0 Comments Gzdoom quicksave![]() ![]() When looking straight ahead, there is very little difference between the software and GPU renderers in most cases (other than performance and the sky depending on settings) - and this is by design. Even the TFE GPU (OpenGL) Renderer uses 8-bit color and color maps for lighting. So some of the eye candy that DarkXL offered is still not available - such as texture filtering, dynamic lighting, and bloom. One thing that ex-DarkXL players, or people who haven’t really followed the project up until now, should be aware of is that the focus on TFE has been on core functionality and accuracy. As with any project of this nature, there may be bugs and system specific issues - if you run into any bugs that cannot be reproduced in the DOS version, please post them on the forums or GitHub. You can play through Dark Forces from beginning to end and play existing Dark Forces mods. All weapons, AI, items, and all other systems function, including IMuse. The current release only supports Dark Forces. Please check the Roadmap for more information. It is much more focused than the XL Engine, focused on being a Jedi Engine replacement/port only - thus full support for Dark Forces and later Outlaws. While the project shares a legacy with DarkXL, it is a complete rewrite - rebuilt from the ground up with a much greater focus on accuracy. You can play through the entire game, with all AI, weapons, items, and functionality working as expected. Current Stateįull support for Dark Forces has been completed. However, Outlaws support is planned and will be complete in TFE version 2.0. Using the built-in tools, once they are available, will allow for easier modding with more modern UI, greater flexibility and the ability to use enhancements made to the Jedi Engine for Outlaws in custom Dark Forces levels - such as slopes, stacked sectors, per-sector color maps and more.ĭark Forces support is complete, but Outlaws is not playable yet - the focus so far has been on the framework, Dark Forces support, and JEDI reverse-engineering. Playing Dark Forces or, in the future, Outlaws using the Force Engine will add ease of use and modern features such as higher resolutions and modern control schemes such as mouse-look. The project will include modern, built-in tools, such as a level editor and will make it easy to play Dark Forces and Outlaws on modern systems as well as the many community mods designed to work with the original games. The Force Engine is a project with the goal to reverse engineer and rebuild the Jedi Engine for modern systems and the games that used that engine - Dark Forces and Outlaws. ![]() Play in 320x200, turn the mouse mode (Input menu) to Menus only or horizontal, and enable the Classic (software) renderer - and it will look and play just like DOS, but with a higher framerate and without needing to adjust cycles in DosBox.
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